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Pathfinder Page

This Page is to help designing Pathfinder Characters..

What is Pathfinder: Pathfinder is the continuation of the D&D 3.5 rules. Official D&D went on the make 4th and then 5th edition. An independent company proceeded to essentially continue 3.5 rules. So Pathfinder is essentially D&D 3.75 rules. They have all their own rulebooks based on the rules you know from 3rd edition D&D.

Notable Changes: Core classes now have more abilties. There are still prestige classes but there are also archtypes. Archtypes are modifications to Classes that make them different. Like a Fighter may have a Samarai archtype. Also all special combat maneuvers are resolved with CBA and CBD modifyers. These simplify disarming, tripping and grappling. There are many other minor changes but the one you need to know when making a new character is that starting charcters no longer get x4 skill points. Instead anytime you take a single rank in a class skill you gain a +3 rank to that skill. You also get Traits now. These are like mini-feats.

What are the books: Theres like 100 books. But the main ones are The Core Rulebook, Advanced Players Guide, Advanced Races Guide, Ultimate Combat and Ultimate Magic. Then there are books for races religions, the world, and one for every region. Then tons of specialty books. Pathfinder also has an online SRD but that does not have everything. On this website I will try to provide links to online PDFs for all these books.

Character Creation

Ability Scores

Use the 24 point system. All your stats start at 10. You then raise or lower your stats using the chart to the right. You have 24 pts to manipulate with. Add your racial modifiers after you have assigned points. You cannot drop a stat below 8 or raise above 18.

If we ever use rolling again we would use 4d6 x7. Drop lowest dice and score.

Gold

Take 80% of max.

Hit Points

Max HP at first level. For every other level you automatically get half and roll for the other half.

Traits

You start with two traits. Your region may provide more options. See your DM about this.

How to make a Character

SCORE-------POINTS

     8                  -2

     9                  -1

    10                  0

    11                  1

    12                  2

    13                  3

    14                  5

    15                  7

    16                 10

    17                 13

    18                 17

 

First establish stats & gold. Then reveiw the Players Guide for your campaign if one is avaiable. See Campaign section at bottom of this page. Pick Class, Archtype, & Race. Now look at the background section. Figure out what region your from. Choose a Diety. Pick feats, skills, & traits. Ask DM if there are more traits. Buy Equiptment. Go to DM's house.

SETTING

The Pathfinder World is the World of Golarion. Most campaigns will take place in a region. There are region guides and often a specially designed Players Guide. See your DM for these.

(Core)

CLASSES

(Base)

(Advanced)-Hybrids-

UNRELEASED: Coming in the Ultimate Intrigue Book April 2016

Wizard/Sorcerer

Fighter/Cleric

Ranger/Rogue

Barbarian/Bard

Alchemist/Rogue

Ranger/Druid

Barbarian/Sorcerer

Monk/Fighter

Official Occult Psionic Classes

Human

Elf

Dwarf

Gnome

Halfling

Half-Elf

Half-Orc

Subject to DM approval. This is 3rd party rules.

Races

Aasimars: Creatures with a celestial bloodline.

Catfolk: A race of graceful explorers.

Dhampirs: The accursed spawn of vampires.

Drow: Dark reflections of surface elves.

Fetchlings: humans exiled to the Shadow Plane.

Goblins:

Hobgoblins:

Ifrits:  from men and inhabitants of the Plane of Fire.

Kobolds:

Orcs:

Oreads: blood of creatures from the Plane of Earth.

Ratfolk: small, ratlike humanoids.

Sylphs: human blood mixed with airy elemental folk.

Tengus: crowlike humanoid scavengers.

Tieflings: mortals stained with the blood of fiends.

Undines: humans touched by planar elements.

Changelings: The offspring of hags & humans

Duergar: Gray skinned, deep-dwelling dwarves.

Gillmen: Kevin Costner in WaterWorld

Gripplis: Furtive frogfolk  creatures

Kitsune: These shapeshifting, foxlike folk.

Merfolk: Mermaids & Mermen.

Nagaji: Snake-like creatures.

Samsarans: Ghostly servants of karma.

Strix: Dark Winged humanoids.

Sulis: Elemental powered

Svirfneblins: Underdark Gnomes.

Vanaras: monkeylike humanoids.

Vishkanyas: Serpentine humanoids.

Wayangs: creatures of the Plane of Shadow.

Prestige Classes

Spells

Feats

Equipment

Ultimate Equipment

Traits

About Traits: You begin play with two traits. Traits come in different categories. You cannot take two traits from the same category. Your race, class, homeland, campaign, diety may all open up additional traits to you. Your DM can help you with this. Also check your Campaign's Players Guide.

GODS

Campaigns

The Dominion Campaign (2015)

The Cursed Campaign (2016)

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